類似資料: DEVELOPMENT OF A MULTIMODAL KIOSK SYSTEM TO ENHANCE USER EXPERIENCE IN A UNIVERSITY CONTEXT /
- ADAPTIVE USER INTERFACE FOR MOBILE BANKING APPS: ENHANCING USER EXPERIENCE THROUGH MACHINE LEARNING /
- A CLOUD-BASED MODEL FOR DEVELOPING E-COMMERCE APPLICATIONS IN CONTEXT OF BANGLADESH /
- EVALUATION OF USER'S EMOTIONAL EXPERIENCE THROUGH NEUROLOGICAL AND PHYSIOLOGICAL MEASURES IN PLAYING SERIOUS GAMES /
- DEVELOPMENT OF A SECURED WEB BASED UNIVERSITY TRANSACTION SYSTEM FOR MIST STUDENTS USING DIGITAL TOKEN /
- A SEMI-AUTOMATED TRAFFIC MONITORING SYSTEM FOR CONGESTION AND VIOLATION DETECTION IN THE CONTEXT OF BANGLADESH /
- A DATA-DRIVEN ERP SYSTEM FOR ENHANCING UNIT /
トピック: Computer Science and Engineering
- USER SESSION BASED AUTOMATED TEST CASE GENERATION USING NEUMATIC ALGORITHM /
- ROBUST OBJECT SEGMENTATION USING MODIFICATION OF CLASSICAL SPLIT AND MERGE ALGORITHM /
- A CLOUD-BASED MODEL FOR DEVELOPING E-COMMERCE APPLICATIONS IN CONTEXT OF BANGLADESH /
- CLOUD BASED APPLICATION SERVER FOR UNIVERSITIES : A NEW APPROACH /
- OPTIMIZING DIVIDE AND CONQUER BASED ALGORITHMS : THE CASE OF HEAPSORT /
- CLUSTERING AND ANT COLONY BASED ROUTING PROTOCOL FOR WIRELESS SENSOR NETWORKS /
トピック: This Thesis Paper of CSE in BSc Program.
- AUTOMATION PROJECT FOR INVENTORY MANAGEMENT OF RATION TO INCLUDE DEMAND, COLLECTION OF FRESH AND DRY RATION AND GENERATION OF ASSOCIATED REPORTS /
- TOWARDS EVELOPING AN IMAGING APPLICATION TO AID PHYSICIANS ANALYZING MRI IMAGES OF BRAIN TUMOR: A MACHINE LEARNING APPROACH THROUGH COMPARATIVE ANALYSIS /
- A DEEP LEARNING-BASED APPROACH FOR DETECTING BANGLA SPAM EMAILS /
- Soldiers Yearly Planning Guide /
- 'MILBOT' - A SEMI-AUTONOMOUS MULTIPURPOSE ROBOT FOR MILITARY OPERATIONS /
- DESIGN AND DEVELOPMENT OF A TRANSFORMABLE MECHANISM FOR A TWO WHEELED MILITARY SURVEILLANCE ROBOT /
著者: SIDDIQUI, FARHAN SHAFAT
著者: Supervised by Lt Col Muhammad Nazrul Islam
- USABILITY AND ACCESSIBILITY ASSESSMENT OF MOBILE FINANCIAL SERVICE APPLICATIONS IN BANGLADESH /
- DESIGN AND DEVELOPMENT OF AN ACOUSTIC VR GAME FOR VISUALLY IMPAIRED PEOPLE /
- EXPLORATION THE RELATIVE EFFECTIVENESS OF DESIGN METHODS TO DEVELOP USABLE E-TOURISM APPLICATIONS IN BANGLADESH /
- AN EFFICIENT TRANSFER LEARNING MODEL FOR PREDICTING FORGED (HANDWRITTEN) SIGNATURE /
- EXPLORING BATTLE-WINNING FACTORS FOR PREDICTING AND OPTIMIZING BATTLE OUTCOME THROUGH MACHINE LEARNING TECHNIQUE /
- BLOCKCHAIN BASED FRAMEWORK FOR PREVENTING MEDICINE COUNTERFEIT IN CONTEXT OF BANGLADESH /